Hookshot was a project I developed under the mentorship of Cat Samurai Games studio over the course of a couple months.
I built a fun 3D movement shooter character controller from the ground up in Unity with C# code. Over the summer I worked on this, I learned the Unity engine and how to navigate it. I continue to use the engine today.
The project looks rough but the gameplay is satisfying and the movement is responsive
The character controller features a controllable slide, double jump, grappling hook, explosion response, and other fun mechanics.
This project is a great example for my passion for satisfying physics based systems and mechanics in games.